Rank-up as players unlock new Special Ops missions, each more difficult. Special Ops pits players into a gauntlet of time-trial and objective-based missions. An entirely new gameplay mode which supports 2-player co-operative play online that is unique from the single player story campaign. Modern Warfare 2 continues the gripping and heart-racing action as players face off against a new threat dedicated to bringing the world to the brink of collapse. Along the way, players experience the heat of gunfights and battles, meet a host of unique characters, struggle against the harshness of one of the world’s last remaining wildernesses, and ultimately pick their own precarious path through an epic story about the death of the Wild West and the gunslingers that inhabited it. Utilizing Rockstar's proprietary Rockstar Advanced Game Engine (RAGE), Red Dead Redemption features an open-world environment for players to explore, including frontier towns, rolling prairies teeming with wildlife, and perilous mountain passes - each packed with an endless flow of varied distractions. The story of former outlaw, John Marston, Red Dead Redemption takes players on a great adventure across the American frontier. ĭeveloped by Rockstar San Diego, as a follow up to the 2004 hit game Red Dead Revolver, Red Dead Redemption is a Western epic, set at the turn of the 20th century when the lawless and chaotic badlands began to give way to the expanding reach of government and the spread of the Industrial Age. When it’s ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch – or can go and explore everybody else's. Players can make their world as open or as secretive to explore as they like. Creativity is part of the gameplay experience and playing is part of the creative experience. There’s no complicated level editor all of these skills can be learned by simply playing the game. As soon as players begin their creative skills will grow and they will soon be ready to start creating and modifying their surroundings – the first step to sharing them with the whole community.Characters have the power to move anything in this glued and stitched-together 3D landscape they have the power to design, shape and build both objects and entire locations for others to view and play. There are places to explore, creative resources to collect and puzzles to solve – all requiring a combination of brains and collaborative teamwork. The LittleBigPlanet experience starts with players learning about their character’s powers to interact physically with the environment. its on 1.3.In LittleBigPlanet Players meet on a blue and green planet scattered with individual plots – and use their character's amazing abilities to play, create and share what they build with other gamers throughout the world via the Playstation Network. i believe newer ones may have higher requirements. Lastly you are using a 3+ year old version of pcsx2. unless you played the game 100% start to finish and did everything in the game with no lag, you can not claim this will work for full speed of the game. just because you can move around at the start of the game for a few seconds at full speed, doesnt really mean much. I also would be skeptical at running at full speed during combat with a 2.8ghz i5 and gt圆60 running 4x native resolution. full texture filtering doesnt work good with 2d textures. almost no games support full texture filtering. Lastly why are you using full texture filtering. Have no clue why Aggressive CRC is on when running at 4x native resolution :/ (same with MTVU speedhack, required 3+ cores or it will drop performance). also the number of rendering threads can only be up to the number of threads on your cpu. SoTC works with hardware rendering, so why have that setting have anything to do with running sotc at full speed? if anything having that on, will just confuse people. thats pretty common knowledge to speed up games :/ and thats all you had to say, was like turn EE/VU sliders up to 2.Īnd if this is a per-game settings for this specific game, why are you turning on software rendering threads and edge AA for software rendering? you do realize that is only setting when you run software rendering right? the only point to use software rendering, is in games which dont work with hardware rendering. Not trying to be too rude, but is this post really needed? all you did was turn speed hacks on.
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