![]() By the way, why can’t you go to ground now? This mechanic certainly would not make the game more difficult. They are no longer critically important, because a good weapon (no one will shoot a protected unit with a bad one) totally ignores this advantage. In order for this to work as it should, it is necessary to revise all these values and re-arrange them manually. Just because no one thought about how fatal it would turn out in the end. Excellent mechanics blindly transferred, and now we have domination of the weapons, capable of killing a character with a single shot. As a result, armor generally does not make much sense – there are too many weapons that put it down to statistically rare values. In 40K this mechanics was transferred blindly, simply relating AP4 with -1, AP3 with -2, and so on. why such huge values? In AoS, where it was taken from, AP (rend) -1 is already considered a decent one, and if you have -3, then you probably are a friend of Arс haon, not less. Mostly, taken from Age of Sigmar, which feels very well, despite some difficulties at the start.įor example, AP mechanics is now objectively good, and gives even a weak weapon a chance to be useful. In fact, the current version has a lot of really good ideas. It is quite obvious that GW will not change the concept of simplifying. Therefore, we will look at its problems now without the comparison with 7 th edition and taking all the innovations as given. But they persistently continue to believe that the 8th edition came, and saved us from this. In fact, while playing at a local club, the majority did not see any of the above in either 7 th edition or now. The essence of the problem of public opinion is that most people blindly accept the popular point of view. Magic is also not a subject, but only because the magic has now slipped to an auxiliary role. Because you don’t need alliances, when each army has its own characters, equally giving rerolls. Domination of the particular factions? Here it is. Look at the rosters from any recent tournaments. Here we are dealing with the opinion formed on the Internet, and accepted by the majority. 8th was perceived as a sort of messiah capable of eliminating it, and bringing a long-awaited balance. The main claims to the previous edition – death stars, illogical alliances, spam of the same units, and magic. We suggest a discussion on what could be changed in the next edition to make Warhammer better. It's not a comparison with previous editions - there is an indisputable lack of depth, and the balance is still not in the best condition. They are equipped with: bolt pistol multi-melta twin boltgun frag grenades krak grenades.It's no secret that the 8th edition of Warhammer has a lot of problems. It is equipped with: fragstorm grenade launcher heavy bolter incendium cannon twin ironhail heavy stubber Invictor fist. Now Let’s Do 1,000 Points of Raven Guard!Įlites: Invictor Tactical Warsuit. They are equipped with: bolt pistol multi-melta twin boltgun frag grenades krak grenades. Every model is equipped with: bolt pistol bolt rifle frag grenades krak grenades. He is equipped with: Blackout the Raven’s Talons frag grenades krak grenades.- 120 pts Not the greatest Chapter options (stratagems/Relics/Psychic powers).Like most marines, an elite army with relatively few bodies.They also have a great character, totally unique to their chapter. The Raven Guard bring everything we should expect from a Space Marine chapter, while being as stealthy and tricksy as an Aeldari. Because of their hit and run tactics they also make extensive use of Assault Squads. The Chapter relies heavily on their Scouts for pinpointing enemy positions and to scout for good drop sites. The Raven Guard disdain the notion of recklessly charging into enemy ranks. They are known for hitting weak points in enemy defences hard and they perform lightning strikes upon locations of tactical importance to cripple their enemy. The Chapter specializes in guerrilla warfare, moving behind enemy lines with unrivaled stealth, and striking with precise application of force. The Legion was devastated at the outbreak of the Horus Heresy and survived only by the most desperate of measures. Their homeworld is Deliverance (originally named Lycaeus), a moon which orbits the Hive World Kiavahr. The Raven Guard were the XIX Legion of the original Space Marine Legions. On the tabletop, the chapter fights with sneaky deployment and exacting combat.īelow we offer some tips on how to play the army and get started with the army. As one of the First Founding Chapters, the Raven Guard have the distinct character of their Primarch, Corax. The Raven Guard are a precise and stealthy Chapter of the Adeptus Astartes. Today let’s take a look at some basics of how to play and get started with Warhammer 40k Raven Guard. ![]()
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